﻿
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//
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#include  "ace.DepthBuffer_Imp.h"

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//
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namespace ace {
	//----------------------------------------------------------------------------------
	//
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	DepthBuffer_Imp::DepthBuffer_Imp(Graphics* graphics)
		: DeviceObject(graphics)
		, m_size(0,0)
	{
	
	}

	//----------------------------------------------------------------------------------
	//
	//----------------------------------------------------------------------------------
	DepthBuffer_Imp::~DepthBuffer_Imp()
	{
	
	}
	
	//----------------------------------------------------------------------------------
	//
	//----------------------------------------------------------------------------------
}